Thursday, November 1, 2012

Captains Blog. 10/30/2012

Captains Blog. Stardate 10/30/2012


Goal
To meet your quota of 100,000 tourist visited by the end of the year


Overview
-each player has a turn
- after all players have had a turn, a round has passed
-you have 2 counters, a daily counter of tourists that changes each turn and an overall quota counter
-set the daily counter to 100
- the daily counter may change every turn due to event cards
   



Set Up
-each player chooses a character sheet
-players then take the corresponding


Round Order
-roll to determine where tourists are placed and how many (using 6 sided and 10 sided die)
-draw an event card and play it immediately
- players then each take their turn
- tourists move
-monster moves
-if monster moves to same space as tourists, immediately starts eating that turn
-monorail moves
-after each player has had a turn round ends
-convert tourists to money and add to quota counter
- remove tourists from the board




Equipment Cards
-only 2 cards per player


Movement

Monster Mvmt
- determined via die roll and what color/rune it lands on. Where it goes = die roll. How far = stats.

Tourist mvmt
-same as monster

Player movement
-is dictated via speed stat on card
-not limited in where they can move. Players can move to any space as long as they are connected by a pathway

Monorail
-the monorail moves 1 space each turn


Engaging a Monster
-to subdue a monster and send it back to its cage, players must engage them in combat
- they must either have a higher zoology roll or strength roll than the monster (depending on which the monster has). The monster wins ties.
-to determine whether they win players roll a die for either their strength or zoology. Add the die roll to their stats and equipment cards (if applicable)
-to determine what the monster gets, roll a die and add that to their stats.


Losing a Monster Encounter
-if a player loses combat with a monster, they are sent back to the parking lot and must skip their next turn
-if they have equipment cards, they must return all but one of them to the equipment deck.



Players can move tourists away from a space (stat denotes possibility of success)
1 to 1 ratio of tourist
Train hold 2, tour bus hold 1

Quota = $1000



2 diff types of monsters. Beasts and paranormal
-within those 3 diff classes. Easy, medium, and hard. 10 easy. 10 medium. 5 hard

Mandrake (Beast) – 5
Appetite
speed



Tour guide
Zoology (affects paranormal) – 6
Speed – 1
Strength (affects beasts) – 2
Fortune –2











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