Danger, Matt, Nina and I were able to meet up from about 4pm - 9pm and make a whole slew of changes to the game.
New Map: Courtesy of Matt Eckersley, the new map has been updated with the intention of creating more areas, and "Skyline Routes" (dotted lines)
New Art (Casey Bridgham)
Terrorerrier
Dryad
Mandrake
Wraith
Murdersaurus
Playable Characters (More to come soon)
Tour Guide (Support)
Zoology +7 (1-7)
Speed +3 (1-3)
Strength +2 (1-5)
Fortune +2 (1-5)
Special Ability - Know It All - Affects another player with a case of "the smarts", increasing their Zoology statistic by 3. Cast-able on self.
Zoo Keeper (Jack of all Trades)
Zoology +4 (1-7)
Speed +2 (1-3)
Strength +3 (1-5)
Fortune +3 (1-5)
Security Guard (Fighter)
Zoology +1 (1-7)
Speed +1 (1-3)
Strength +7 (1-5)
Fortune +4 (1-5)
Starts with: Sidearm (+2 strength) & Flashlight (+1 Fortune to Paranormal Creatures)
Park Mechanic (Support)
Zoology +1 (1-7)
Speed +2 (1-3)
Strength +3 (1-5)
Fortune +2 (1-5)
Tamer (Fighter)
Zoology +3 (1-7)
Speed +1 (1-3)
Strength +6 (1-5)
Fortune +1 (1-5)
Starts with: Whip (+2 strength when confronting Beasts) & Rune Engraved Chair (+2 to Fortune)
Custodian (Support)
Zoology +1 (1-7)
Speed +3 (1-3)
Strength +3 (1-5)
Fortune + 5 (1-5)
Starts With: Mop and Bucket of Holy Water & Aka Name ([Companion]Filth Eater creature)
Rules
Movement:
1. Each "Area" (Represented on map as Circles) has 6 paths leading out from it to nearby Areas.
2. Each of the 6 paths is represented by a Rune symbol.
3. These 6 runes will be represented on a custom made 6 sided dice.
4. Players are notified of monster movement via "Event Cards" (Drawn every Round).
- Players then the Rune Die.
- Whichever Rune symbol is shown represents which of the 6 paths all monsters move on.
5. Players do not follow these rules and may choose their own path.
6. Monorail runs around the circumference of the map and can be utilized by the player to travel around faster.
Goal Update:
1. Players must reach the quota getting 100,000 visitors to visit the park by the end of a set amount of turns (Yet to be determined)
2. 3 counters represented by rollers (such as those on lock combinations) built into the board (possibly separate piece)
- 1st counter = Quota: 100,000 visitors. Starts at 0, and will be moved up at the end of each round (1 week) as the number of visitors increases.
- 2nd counter = Number of visitors currently in the park. Out of "100" (subject to change). As visitors are killed by escaped monsters, this variable is decreased at the end of each player's turn. At the end of the round, the # remaining is added to the Quota counter.
Event Cards:
1. Drawn every round (1 week)
2. Event Cards detail a specific occurrence in the park. These can affect the players negatively or positively.
3. Event Cards dictate monster movement (if any) in a footnote on each card.
4. Event Cards will notify the players of a monster breakout.
Equipment Cards:
1. Obtained via the Park Arsenal in the center of the map
2. Equipment aids the player by providing a special ability, boosting statistics, or both.
3. When drawing, unless statistics or owned equipment otherwise states, a player will draw 3 cards from the top of the Equipment Deck, choose one of their choosing, then place the remaining two cards on the bottom of the Equipment Deck.
4. Equipment Cards can be kept in player inventory but only 3 cards may be put into play at the start of their turn.
2. More details to come.
Next Meeting on Tuesday. Stick around.
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