Tuesday, November 6, 2012

Captain's Blog. Stardate 11/3/2012

Captain's Blog.  Stardate 11/3/2012

Updates:

Equipment consists of weapons/abilities/Revival Kits that aid players against monsters.  Possibly adding armor that can prevent players from dying if equipped.

Possible Considerations:


  • Cards that allow players to assist each other from afar
  • Can Monsters team up against players?
  • Bonus for an equipment "set"?
  • Cost for equipment?
  • Unnecessary math when tallying tourists
  • Possibly the choice would arise to either revive players or purchase equipment
To Do:

  • Final art touches to board
  • Monster Appetite vs Strength balance
  • Finalize monster special abilities
  • Finalize Events (Wording)
  • Finalize player special abilities
Dice:

1 d20 - placing monsters during escape events
2 d6 - 1 for Moving monsters during movement phase (will have special art) and 1 for combat/luring
1 d4 - Dictating the amount of monsters that escape during an Escape Event

Many of these changes are a direct result from a playtest by (left to right): Paul Bishai, Kyle Bromley, Lee Arnest, , and TAP.








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