Captain's Blog. Stardate. 11/4/2012
Terrorarium Rules
v8
Goal
Have at least 5 tourists who survive by the end of the
week (21 rounds)
Losing the Game
Players lose the game if all of their avatars are off the
board recuperating from a fight with a monster or all the tourists have been
eaten.
Common Terms
A group of tourists: 3 or more tourists
1 round: when all player and monster actions have
occurred. See “Round Order” for more
details.
1 day: when 3 rounds have passed
1 week: when 7 days have passed.
Game Bits
-event cards
-monster cards
-player cards and attributes
-the dice and what they are used for
Set Up
-each player chooses a character sheet
-players then take the corresponding avatar
-roll the d20 to see where to place the avatar
- place 3 tourists in the outer edges of the
Round Order
-if player has been knocked unconscious and now can come
back onto the board, roll a d20 to see where their avatar is placed
-if monsters are already on the board, roll a d6 to see where
they move and then move them accordingly
-draw an event card and play it immediately. last for
whole round then discarded.
- roll a d4 to see how many monsters escape this round. A
d20 is used to
-trading phase
- players move
- action phase: players either fight monsters, taunt
monsters, or lead tourists.
-monster eating phase
-escaped monsters stay on the board if they have not been
captured
Movement
Monster Mvmt
-monsters, if on the board, move at the beginning of
every round
-they only move 1 space per round
- roll the d6, monsters move via the corresponding path
on the die
- if the space they are on does not have the rune that
the player has rolled, the monster does not move
Player movement
-is dictated via a speed stat on card
-not limited in where they can move. Players can move to
any space as long as they are connected by a pathway
- players do not have to move the full amount their stat
says
-players can pass through spaces with monsters in them
without fighting them
-if a player ends their movement on the same space as a
monster, they must engage the monster in combat
Engaging a
Monster
-to subdue a monster and send it back to its cage,
players must engage them in combat
- the player must have a higher total strength than the
monster. In the event of a tie, nothing
happens and both player and monster remain on the space
-to determine whether they win players roll a die. Add
the die roll to their stats and equipment cards (if applicable)
- roll a die also for the monster and add it to his strength.
-if the player's total is higher than the monster's total,
they win
-to determine what the monster gets, roll a die and add
that to their stats.
-you may team up against a monster (see teaming up
against a monster)
-defeated monster cards are discarded
Teaming up
Against a Monster
- players may team up against a monster as long as they
are all on the same space
- players choose which player will actually fight against
the monster. for each additional player on the space, the fighting player gets
1 additional die roll
- if that player fails, they are knocked unconscious and
another player must engage the monster
- players who do not actually fight may also choose to
lead tourists their way after they successfully beat the monster
Losing a
Monster Encounter
-if all the players in the space with a monster lose
combat, they are sent back to the parking lot and must skip their next turn
-if they have equipment cards, they must return all but
one of them to the equipment deck.
Leading
Tourists
-if player is on a space that has a path to the space
tourists are on, the player may attempt to lead the tourists toward them.
-2 points are needed to lure 1 tourist away. thus to lead 6 tourists away the player needs
a total of 12 points
- roll a d6. add the roll to the charisma stat and
equipment
Taunting
Monsters
- players may also taunt monsters and lead the monster
towards them much like they lead tourists
-they must be on a space that has a pathway that connects
to a space the monster is on
-a monster's strength is representative of how resistant
they are to being lured
-to determine if you succeed, players roll a d6 and add
that roll to their charisma stat. monsters roll a d6 and add that to their
strength. If the player’s roll is higher, the monster moves over to the same
space as them. An equal or lower roll
results in the monster staying in the space they are in
Monsters Eating
Tourists
- monsters eat tourists every round
-if a player is on the same space as a monster and
tourist, then the monster does not eat the tourists and instead engages in
combat with the player
-how many tourists they eat each round is determined by
their appetite stat on the card
Obtaining Equipment
Cards
-players can obtain equipment cards in 2 ways
-players can sacrifice 1 tourist to get an equipment card
-or they can obtain it by saving a group of tourists. for
every group saved, the player can draw 1 equipment card.
-if players have teamed up to save a group of tourists,
all of the players get 1 equipment card
-only 3 cards per player and only 2 can be used against a
monster at the same time.
-players may trade equipment cards as long as they are on
the same space