Stardate 10/26/2012 - Meeting # 3
1. Finalized rules for the Prototype of Terror-arium
Goal: Be within budget by the end of 52 weeks.
Losing: If...
A. You are under budget within 52 weeks.
B. if 10 minor monsters escape the park.
C. if the tourist count is ever 0.
Turns
- Each players has a turn
- After all players have had 1 turns, a single week has ended
- During a player's turn, that player moves, and then a monster (if any have gotten out of their enclosures) moves.
- Players take turns being the Administrator of the park for each week.
- At the beginning of each week the Zoo Administrator draws an event card. Depending on the event, all players might be affected by the event, or the Administrator keeps it in his hand.
Movement
- Players roll for movement
- Monsters movement is decided via die roll
Detaining a Monster
- 2 players must physically block off the movement for a small monster
- for a BAM (Bad Ass Monster) ..........?
- Trap cards: Whoever possesses a Trap Card may play it on their turn. Trap cards instnatly detain a small monster and will stun a BAM for one turn.
Collection of Misc Meeting Notes
Narrowed down the classes that players will be able to play as:
Tour Guide
Monster Tamer
Janitor (Special ability = keys to every enclosure in the park)
Food Service
Vet
ZooKeepers for each enclosure (10 in all)
- Zoo Admin possibly has certain responsibilities that encompass the other players
-If a player is eaten/destroyed/killed/torn apart by a monster, that player can re-enter the game as a brand new player class if the other players decide to spend money to hiring a new employee.
- 1 Week: Every Player has a turn
- 1 Turn consists of the player moving and then the monsters (if escaped) moving. (4 player movements = 4 monster movements)
- Train moves once after every player's turn
- Toying with idea where the certain "weeks" during the game represent the park's off season. Meaning that less tourists are in the park, making things more difficult.
- Event Cards
- Lots of event cards
- 1 - 4 chance of drawing a monster escape card.
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